Over the course of the last three years (maybe more) many people asked me why the game had no music nor sounds in the small clips I uploaded on Twitter. The main reason for the complete silence in...
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Last saturday I published a clip on twitter highlighting the new wavy look of the water in the game. That was just a small improvement over what had been coded for a long time but it wasn't so...
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If you're like me, you love noise. So much in fact, that you start running procedural noise for minor things to get that sweet "always different" feel. Turns out noise, fractals or anything...
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Creating a game with only 4 colours may seem easy, but it presented many challenges that games in colour don't have. I'll explain in a future post the principles I used to draw many of the tiles that...
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Playing the demo myself I realized that throwing stuff around is very fun, so you can expect to find a lot more items you can pick up and hurl at your enemies in the final game. However, the current...
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If you have played the demo, you will have surely noticed that the application refers to itself as Explorer. Despite not being related to Microsoft's longer-than-needed-running browser at all, I...
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Today I want to give you a few tips if you're planning to use tilesets in Unreal Engine 4. The tool could use some updates and quality of life improvements, but it does the job, and it sure is more...
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If you haven't been living under a rock you may have heard of a small twin-stick shooter game called Geometry Wars. Its lysergic artstyle captured many players back in the day to the extent some...
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In a previous blog post I listed some useful approach methods when working with tilesets in UE4. Today I'll explain how tilemaps can also be used inside actors and can be manipulated like any other...
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When it comes to graphics and aesthetics in a game I think they should both move over to let readability come forward. This is the reason why explosive barrels are red, no doubt about it. However,...
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