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Parallax backgrounds for Paper2D

January 28, 2021
Parallax backgrounds for Paper2D
One of the most sought-after effects when building a 2D game is conveying a sense of depth even when the camera is orthographic and everything looks flat. In such an environment, a motion of the...
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A shader for spotlights

December 16, 2020
A shader for spotlights
When it comes to graphics and aesthetics in a game I think they should both move over to let readability come forward. This is the reason why explosive barrels are red, no doubt about it. However,...
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Hiding secret passages in Paper2D

November 11, 2020
Hiding secret passages in Paper2D
In a previous blog post I listed some useful approach methods when working with tilesets in UE4. Today I'll explain how tilemaps can also be used inside actors and can be manipulated like any other...
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What does Nexatli mean?

October 07, 2020
What does Nexatli mean?
If you have played the demo, you will have surely noticed that the application refers to itself as Explorer. Despite not being related to Microsoft's longer-than-needed-running browser at all, I...
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Building a better throw

September 30, 2020
Building a better throw
Playing the demo myself I realized that throwing stuff around is very fun, so you can expect to find a lot more items you can pick up and hurl at your enemies in the final game. However, the current...
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