If you're like me, you love noise. So much in fact, that you start running procedural noise for minor things to get that sweet "always different" feel. Turns out noise, fractals or anything...
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Last saturday I published a clip on twitter highlighting the new wavy look of the water in the game. That was just a small improvement over what had been coded for a long time but it wasn't so...
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Over the course of the last three years (maybe more) many people asked me why the game had no music nor sounds in the small clips I uploaded on Twitter. The main reason for the complete silence in...
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After five years of tinkering and experimentation the time has finally come: The Nexatli Expedition has a public demo you can play at your heart's content. This is the culmination of many hours of...
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